Senior Tools Programmer: Pipeline Job at Rockstar Games San Diego & Toronto, Oakville, ON

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Job Description

Job reference

4915405003

Company Name

Rockstar Games San Diego & Toronto

Salary

Competitive

Location

Oakville, Canada

Country

Canada

Industry sector

Programming

Job start date

ASAP

Posted date

23/04/2023

Experience Level

Mid-Senior Level

Job type

Permanent | Full Time

Remote / Hybrid

No

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Toronto is looking for an experienced Tools Programmer to join our internal tools development team. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all Rockstar Games projects.

The Tools Programmer role will involve designing, implementing and maintaining the asset pipeline and tools technology across multiple projects and platforms from content creation through to the game engine. Strong communication skills will be paramount in order to interact with a wide group of discipline experts within Rockstar.

WHAT WE DO

  • We create and maintain software tools that are used by all game development disciplines to support the creation of all Rockstar Games projects.
  • These software tools range from digital content exporters, a data processing asset pipeline to game, CI/CD automation systems and UI editors.

RESPONSIBILITIES
  • Work within the Tools team on a wide range of areas in an established codebase, such as our asset pipeline, automated systems or standalone user-interfaces.
  • Collaborate with artists, programmers and designers, collating requirements and developing solutions to the technical challenges faced when building hugely complex and ambitious video games.
  • Improve workflow and user experience.
  • Maintaining and fixing bugs in the toolchain.
  • Working within a schedule to deliver features and fixes effectively to deadlines.

QUALIFICATIONS
  • A degree in Computer Science, related field or equivalent work experience.

SKILLS
  • Programming skills (e.g. C++ or C#).
  • Experience with the 3ds Max SDK and MaxScript, or similar in other DCC packages.
  • Knowledge of 3D mathematics (e.g. linear algebra, trigonometry and matrices).
  • Problem solving skills.
  • Ability to work within a team.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.
  • Experience developing software tools; command-line and user interfaces to process or display data.
  • Experience developing User Interfaces with WPF, WinForms, Qt or similar.
  • Passion for creating tools and working closely with your user base.
  • Knowledge of Rockstars' game titles and passion for playing videogames.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

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